Tyler, a young man in post-traumatic denial, revisits a succession of milestones that define his relationship with his wife Elena, who falls victim to an accident that robs her of her livelihood and emotional outlet. Tyler's mental turmoil warps his past as he struggles to come to terms with his guilt and inability to help Elena when she quietly slips into depression.
Told with no dialogue or action button, Anamorphine’s narrative comes together through Tyler’s dream-like memories, contorting and bleeding into each other with his mental state. Will you confront the past and try to find a way to move on, or will you let it consume you?
Anamorphine grapples with themes of depression, loss of identity, and guilt, purely through environmental storytelling. The narrative is told by the world you walk through and the music you hear.
The game will be released on XBox One and PC (Vive, Oculus).